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Contents
List of Illustrations
Acknowledgements
Abbreviations
Introduction: Why Play with the Past? Archaeogaming, Ludology, and a Brief Introduction
Megan Rhodes Victor
Part I: Archaeogaming: Representation & Pedagogy
Chapter 1. Publish (or Plunder) or Perish? Women and Professional Archaeology in The Elder Scrolls Online
Krystiana L. Krupa
Chapter 2. The 4x Model Game and the Archaeology of Movement, Migration and Settler Colonialism
Michael Zimmerman, Shannon Martino, and Renee Nejo
Chapter 3. The Roots of the Tech Tree. City-building Games as a Learning Tool for Early Urbanization
Briana Jackson & Kate Minniti
Chapter 4. Who is Holding the Controller of this Narrative?: Combatting Antiquated Representations of Archaeology with The Elder Scrolls Online’s Antiquities System
Megan Rhodes Victor
Part II: Archaeogaming: Methodology & Theory
Chapter 5. It’s an Open World Out There: Using Open-World Video Games as Pedagogical Tools for Archaeological Survey
London Patterson
Chapter 6. Nixtun-Ch’ich’ in Roblox: An Icarian Fall into an Ancient Maya City
Timothy W. Pugh, Evelyn Chan Nieto, and Gabriela W. Zygadło
Chapter 7. Fallout 3: A Cultural Imagined Landscape or an Imaginary Non-Place?
João Luís Sequeira
Chapter 8. Implications of Neurodiversity in Archaeogaming
Kal Clintberg
Conclusion: Where We Are and Where We Are Going: A Look at the Present and Future of Archaeogaming as a Subfield of Archaeology
Robert T. Nyamushosho
References
Index
Archaeogaming as Scholarly Play
The Intersection of Archaeology and Gaming
Edited by Megan Rhodes Victor
244 pages, 25 ills., bibliog., index
ISBN 978-1-83695-566-5 Hb Published (July 2026)
web ISBN 978-1-83695-568-9