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Contents

List of Illustrations
Acknowledgements
Abbreviations

Introduction: Why Play with the Past? Archaeogaming, Ludology, and a Brief Introduction
Megan Rhodes Victor

Part I: Archaeogaming: Representation & Pedagogy

Chapter 1. Publish (or Plunder) or Perish? Women and Professional Archaeology in The Elder Scrolls Online
Krystiana L. Krupa

Chapter 2. The 4x Model Game and the Archaeology of Movement, Migration and Settler Colonialism
Michael Zimmerman, Shannon Martino, and Renee Nejo

Chapter 3. The Roots of the Tech Tree. City-building Games as a Learning Tool for Early Urbanization
Briana Jackson & Kate Minniti

Chapter 4. Who is Holding the Controller of this Narrative?: Combatting Antiquated Representations of Archaeology with The Elder Scrolls Online’s Antiquities System
Megan Rhodes Victor

Part II: Archaeogaming: Methodology & Theory

Chapter 5. It’s an Open World Out There: Using Open-World Video Games as Pedagogical Tools for Archaeological Survey
London Patterson

Chapter 6. Nixtun-Ch’ich’ in Roblox: An Icarian Fall into an Ancient Maya City
Timothy W. Pugh, Evelyn Chan Nieto, and Gabriela W. Zygadło

Chapter 7. Fallout 3: A Cultural Imagined Landscape or an Imaginary Non-Place?
João Luís Sequeira

Chapter 8. Implications of Neurodiversity in Archaeogaming
Kal Clintberg

Conclusion: Where We Are and Where We Are Going: A Look at the Present and Future of Archaeogaming as a Subfield of Archaeology
Robert T. Nyamushosho

References
Index

Archaeogaming as Scholarly Play

The Intersection of Archaeology and Gaming

Edited by Megan Rhodes Victor

244 pages, 25 ills., bibliog., index

ISBN  978-1-83695-566-5 Hb Published (July 2026)

web ISBN 978-1-83695-568-9